Augmented Reality Game Development
Keywords:
Augmented Reality, Gamification, chatbot, learning, testing, game genreAbstract
This paper outlines a three-phase augmented reality (AR) learning experience designed to
revolutionise education by seamlessly integrating immersive technology with engaging
teaching methods, thorough research, and effective assessment strategies. Initially, users
will encounter an augmented reality avatar acting as a virtual instructor. Through a
dynamic mix of interactive elements, animations, and visual aids, this avatar will adeptly
guide users through various educational topics, ensuring an engaging and enriching
learning experience. By engaging with chatbots integrated into augmented reality
environments, users will enter a realm where the boundaries between virtual and realworld interactions blur. These AR chatbots facilitate immersive and captivating
experiences, fostering improved vocal interaction, communication skills, and task
completion effectiveness. Exploring the intricacies of interacting with AR chatbots
promises to unveil fresh insights into interface design and user experience as AR
technology evolves. Transitioning from the instructional phase, users will undertake a
testing phase utilizing an AR-based shooting game. This phase incorporates game related
to the lesson content, challenging players to apply their newfound knowledge within an
engaging gaming environment. Motivated by the excitement and drive inherent in the
shooting game genre, users are incentivised to excel during the testing process.
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This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.













