Augmented Reality Game Development

Authors

  • P. Radhika Author
  • G.V. Rao Author

Keywords:

Augmented Reality, Gamification, chatbot, learning, testing, game genre

Abstract

This paper outlines a three-phase augmented reality (AR) learning experience designed to 
revolutionise education by seamlessly integrating immersive technology with engaging 
teaching methods, thorough research, and effective assessment strategies. Initially, users 
will encounter an augmented reality avatar acting as a virtual instructor. Through a 
dynamic mix of interactive elements, animations, and visual aids, this avatar will adeptly 
guide users through various educational topics, ensuring an engaging and enriching 
learning experience. By engaging with chatbots integrated into augmented reality 
environments, users will enter a realm where the boundaries between virtual and realworld interactions blur. These AR chatbots facilitate immersive and captivating 
experiences, fostering improved vocal interaction, communication skills, and task 
completion effectiveness. Exploring the intricacies of interacting with AR chatbots 
promises to unveil fresh insights into interface design and user experience as AR 
technology evolves. Transitioning from the instructional phase, users will undertake a 
testing phase utilizing an AR-based shooting game. This phase incorporates game related 
to the lesson content, challenging players to apply their newfound knowledge within an
engaging gaming environment. Motivated by the excitement and drive inherent in the 
shooting game genre, users are incentivised to excel during the testing process. 

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Published

10-07-2024

How to Cite

Augmented Reality Game Development. (2024). International Journal of Engineering Research and Science & Technology, 20(3), 79-89. https://ijerst.org/index.php/ijerst/article/view/396